
$$$$
{{ $t($store.state.user.experience_value_in_dollars) }}
Expert
{{ $t($store.state.user.experience_search_name) }}
1
jobs
Strategi- og Design-konsulent med +20-års erfaring inden for interaktivitet, spil, communities og apps
Thomas Løfgren
,
København K., Denmark
Experience
Other titles
Skills
I'm offering
Jeg hjælper med at gøre målet klart og udvikle succesfulde strategier og designs til interaktive produkter, spil og apps.
Som strategisk konsulent og erfaren, retningssættende designer kan jeg bidrage på alle niveauer;
- Overordnet strategisk udvikling og positionering
- Produkt-design, udvikling og planlægning
- Eksekvering af specifikke system-/interaktions-design og udformning af features.
Referencer: LEGO, Nordisk Film/EGMONT, DR, IO Interactive, FRVR, Reto Moto, Nordic Game, CapNova m. fl.
http://*******.***
Som strategisk konsulent og erfaren, retningssættende designer kan jeg bidrage på alle niveauer;
- Overordnet strategisk udvikling og positionering
- Produkt-design, udvikling og planlægning
- Eksekvering af specifikke system-/interaktions-design og udformning af features.
Referencer: LEGO, Nordisk Film/EGMONT, DR, IO Interactive, FRVR, Reto Moto, Nordic Game, CapNova m. fl.
http://*******.***
Markets
United Kingdom
(Remote
only)
Denmark
Norway
(Remote
only)
Sweden
(Remote
only)
Links for more
Once you have created a company account and a job, you can access the profiles links.
Available
My experience
2017 - ?
job
Creative Consultant & Freelancer
Lovegreen.
Independent creative consultant & freelancer helping teams with design strategy and execution in the fields of interactivity, apps & games.
www.lovegreen.dk
www.lovegreen.dk
2016 - 2017
job
Creative Manager
Cape Copenhagen.
2013 - 2016
job
Creative Director
Cape Copenhagen.
Creative Director of several game teams/projects at Cape Cph
2011 - 2013
job
Game Director
IO Interactive.
Game Director on +100 man team. Directing the HITMAN (2016) project for its first two years as Game Director (a position similar to "creative director" in most game studios).
Responsible for developing the game project through various stages (concept, pre-production to full production). Responsible for establishing the project vision, getting project creatively green-lit, overseeing growing the team to +100 man size.
Vision-holder and provider of the on-going creative direction of the project and communicating vision and status to the upper management, game management and development teams.
Responsible for developing the game project through various stages (concept, pre-production to full production). Responsible for establishing the project vision, getting project creatively green-lit, overseeing growing the team to +100 man size.
Vision-holder and provider of the on-going creative direction of the project and communicating vision and status to the upper management, game management and development teams.
2009 - 2011
job
Game Designer
IO Interactive.
Working as a game designer on various undisclosed projects
2007 - 2009
job
Lead Level Designer
IO Interactive.
I worked as Lead Level Designer on "Mini Ninjas", mulitplatform game released September 2009 on PS3, Xbox 360, Wii, DS and PC.
2006 - 2007
job
Level designer
IO Interactive.
I worked for 1½ years as level designer on Kane & Lynch: Dead Men, released on Xbox360, PS3 and PC in 2007. The game went on to sell +1.5 million copies.
2005 - 2006
job
Gameplay and Scripting
IO Interactive.
Creating gameplay and scripting/programming for Hitman: Blood Money. A multiplatform computergame (PC, Xbox360, PS2). HM:BM sold around 2 million copies across all platforms.
2005 - 2005
job
Mobile producer
Nordisk Film.
I spent three months producing games for Nordisk Film Interactive (Egmont Group), mostly developing concepts based on in-house IP, and working together with external devcos.
2003 - 2004
job
Section Manager
DR.
Section Manager for New Media section of Youth Dept. (+25 employees)
2002 - 2003
job
Editor-in-chief - Community and Games
DR.
Led a team of web- and game developers, and managed daily production of Denmark's biggest youth website and community.
2001 - 2002
job
Concept Writer, Boogie TV & online community integration
DR.
Designed an award winning concept for integrating live television show with online community via SMS services.
2000 - 2001
job
Creative Director - Online Games
DR.
Led production of a large number of online applications, games and services. Worked with some of Denmarks foremost humorists in developing websites, online games etc. to match their tv and radio shows.
Developed some of the first true viral online game experiences in Scandinavia and worked on many collaborative productions, working together with public service broadcasters from Sweden (SVT) and Norway (NRK).
Developed some of the first true viral online game experiences in Scandinavia and worked on many collaborative productions, working together with public service broadcasters from Sweden (SVT) and Norway (NRK).
1998 - 1999
job
Online games developer
DR.
Developed several games, doing game design, graphics, coding etc.
1998 - 1998
job
Web and games developer
DR.
Participating in launching what would become Denmark's biggest site for young people, doing concept work, web design, coding, graphics etc.
Thomas' reviews
Contact Thomas Løfgren
Worksome removes the expensive intermediaries and gives you direct contact with relevant talent.
Create a login and get the opportunity to write to Thomas directly in Worksome.
are ready to help you
and get specific bids from skilled talent in Denmark