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Maker of Games and Animation. Creative/Director/Producer.
Niels Krogh Mortensen
,
Hillerød / København, Denmark
Experience
Other titles
Skills
I'm offering
Jeg ved godt jeg lyder som en gammel gubbe :D - men faktisk er jeg i DK pioner indenfor digital animation og interaktiv underholdning.
Jeg nyder respekt fra mine kollegaer for mine evner til at løse både formidlingsmæssige, kunstneriske og tekniske udfordringer optimalt. Jo jo.
I dag! bruger man video til at formidle sit budskab på nettet.
Specielt kan en grafisk animeret video, også kaldet explainervideo, være ideel til at komme igennem til jeres målgruppe og få jeres produkt, eller service, forklaret enkelt og effektivt.
Og selv om animation jo traditionelt er en disciplin for de tålmodige, så behøver behageligt samarbejde og skræddersyet kvalitet, hverken være dyrt eller besværligt.
Jeg vil glæde mig til, sammen med jer, at finde frem til den helt rigtige ide og derefter tage hånd om hele produktionen, fra manuskript/storyboard, look/design, evt tekstindhold - til grafik og animation, lydside med voiceover, og endelig levering til aftalt pris og tidspunkt. I er med hele vejen og godkender løbende på forud aftalte milestones. I bestemmer selv hvor meget eller hvor lidt (ide/manus/grafik/osv) I selv vil bidrage med.
Ring eller skriv for en uforpligtende snak og et tilbud.
Jeg nyder respekt fra mine kollegaer for mine evner til at løse både formidlingsmæssige, kunstneriske og tekniske udfordringer optimalt. Jo jo.
I dag! bruger man video til at formidle sit budskab på nettet.
Specielt kan en grafisk animeret video, også kaldet explainervideo, være ideel til at komme igennem til jeres målgruppe og få jeres produkt, eller service, forklaret enkelt og effektivt.
Og selv om animation jo traditionelt er en disciplin for de tålmodige, så behøver behageligt samarbejde og skræddersyet kvalitet, hverken være dyrt eller besværligt.
Jeg vil glæde mig til, sammen med jer, at finde frem til den helt rigtige ide og derefter tage hånd om hele produktionen, fra manuskript/storyboard, look/design, evt tekstindhold - til grafik og animation, lydside med voiceover, og endelig levering til aftalt pris og tidspunkt. I er med hele vejen og godkender løbende på forud aftalte milestones. I bestemmer selv hvor meget eller hvor lidt (ide/manus/grafik/osv) I selv vil bidrage med.
Ring eller skriv for en uforpligtende snak og et tilbud.
Markets
Denmark
Norway
Links for more
Once you have created a company account and a job, you can access the profiles links.
Language
Danish
Fluently
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Available
My experience
2009 - ?
job
Owner, Project Manager, Concept Developer, Graphic Artist/Animator
Krogh Mortensen Animation A/S.
Creator and designer of games, apps and various animation and graphics based products. Responsible for project/freelance teams of 1 to 8 people. Concepts, designs, storyboards, planning, budgets, schedules, artistic/conceptual direction, technical direction, UI/UX, client contact/relations, problem solving, team and client happiness.
Example: Was one of the key people in developing an international poker website/game, handling large numbers of users simultaneously.
Example: Was one of the key people in developing an international poker website/game, handling large numbers of users simultaneously.
2015 - 2017
job
Director, Game Designer, Product Owner
Cape Copenhagen.
Game-Designer and Director of games for children. Heading teams of 3-8 people. Mostly directing, but also contributing as character animator, DOP and editor. Taking part in sales and marketing.
Example: Was part of succesful Play-Jam sessions, where client companies, in just 3-5 highly efficient and creative days, end up with a number of solutions to their defined challenges - including working prototypes (apps/games) and target audience performance data.
Example: Was part of succesful Play-Jam sessions, where client companies, in just 3-5 highly efficient and creative days, end up with a number of solutions to their defined challenges - including working prototypes (apps/games) and target audience performance data.
1997 - 2009
job
Owner and CEO of 30+ employee company
Krogh Mortensen Animation A/S.
Project Manager/Director/Producer. As the CEO I was in charge of business strategies, economics and our staff, which consisted mostly of technical and artistic employees, such as programmers, graphic designers, script writers and animators. I directed/managed most projects my self, including games, websites/content and several acclaimed international commercials.
Example: I created and developed the first Cirkeline game, based on Jannik Hastrups feature film. It included a “live theatre” for children to play with the beloved characters as cut out puppets - and do their own animated movies to show to friends and family.
Example: I created and developed the first Cirkeline game, based on Jannik Hastrups feature film. It included a “live theatre” for children to play with the beloved characters as cut out puppets - and do their own animated movies to show to friends and family.
1992 - 1998
job
Concept Developer, Senior Project Manager / Head of Graphics & Animation
ITE & ITE Media.
Developed all kinds of digital concepts and managed teams of 6 to 20 people, including programmers, concept designers, graphics artists, animators, sound engineers, etc. Was consistently chosen for the most challenging projects and was the go-to-guy for innovative ideas or practical solutions.
Example: Did full concept development and production of interactive educational material and game on the human immune system for young teenage students in collaboration with Kræftens Bekæmpelse (The Danish Cancer Society).
Example: Did full concept development and production of interactive educational material and game on the human immune system for young teenage students in collaboration with Kræftens Bekæmpelse (The Danish Cancer Society).
1986 - 1998
job
Concepts & Software Developer
MicroKnight Development.
One-man company working collaboratively with external programmers, creatives and agencies.
Example: As a long time project, spanning 3 decades, I have created and developed the highly acclaimed 2D animation software (animationpaper.com) for professionals and studios doing hand drawn animation.
Example: As a long time project, spanning 3 decades, I have created and developed the highly acclaimed 2D animation software (animationpaper.com) for professionals and studios doing hand drawn animation.
1990 - 1992
job
Project Manager / Head of Graphics & Animation
SilverRock Productions.
Headed team of 10+ digital artists. Developed ideas/concepts/technical solutions, did graphics and animation. Some programming of tools.
Example: I designed and created Hugo the Troll - a friendly cartoon character and interactive television game, which quickly became the main source of income and expansion for SilverRock and ITE. Hugo became the worlds most popular non-american TV concept ever.
Example: I designed and created Hugo the Troll - a friendly cartoon character and interactive television game, which quickly became the main source of income and expansion for SilverRock and ITE. Hugo became the worlds most popular non-american TV concept ever.
1986 - 1990
job
Developer / Graphic Artist
Starvision International Ltd and Centaur Software Ltd, USA.
Creative part of a small selected team developing international software and AAA games.
Example: Together with a programmer friend I did the highly succesful World Atlas 1 & 2, published in North America (later world wide), for the Amiga.
Example: Together with a programmer friend I did the highly succesful World Atlas 1 & 2, published in North America (later world wide), for the Amiga.
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