$$$$
{{ $t($store.state.user.experience_value_in_dollars) }}
Expert
{{ $t($store.state.user.experience_search_name) }}
0
jobs
Experienced 3D Generalist with expertise in real-time, non-gaming applications.
Daniel Learmonth
,
Exeter, United Kingdom
Experience
Other titles
Skills
I'm offering
I am a 3D artist with over 20 years of experience in content creation for interactive digital media.
I have a proven track record as a team member and as a team leader on numerous projects. As a generalist I have worked in a variety of capacities from hard surface modelling, texturing and lighting, animation, environment art, interaction design and UI/UX and basic visual programming.
I have specialised in using Unity to create cross-platform, interactive applications for marketing, training and E-learning purposes.
I have worked successfully with large and small businesses across a wide range of sectors from architecture and industrial design to healthcare and education. I am passionate about using games technology to push boundaries in the non-gaming space.
I have a proven track record as a team member and as a team leader on numerous projects. As a generalist I have worked in a variety of capacities from hard surface modelling, texturing and lighting, animation, environment art, interaction design and UI/UX and basic visual programming.
I have specialised in using Unity to create cross-platform, interactive applications for marketing, training and E-learning purposes.
I have worked successfully with large and small businesses across a wide range of sectors from architecture and industrial design to healthcare and education. I am passionate about using games technology to push boundaries in the non-gaming space.
Markets
United States
(Remote
only)
Canada
(Remote
only)
United Kingdom
Ireland
(Remote
only)
Lithuania
(Remote
only)
Rest of Euro area
(Remote
only)
Denmark
(Remote
only)
Norway
(Remote
only)
Sweden
(Remote
only)
Finland
(Remote
only)
Links for more
Once you have created a company account and a job, you can access the profiles links.
Industries
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2009 - ?
freelance
Independent Contractor
Inhouse Visuals.
Working under Inhouse Visuals I specialise in realtime, interactive, non-gaming applications for marketing, training and visualisation.
MAIN RESPONSIBILITIES
• Provide consulting, design and development services to our clients.
• Create key art assets; hard surface modelling, animation, texturing, terrain, lighting and environment, post-FX, Unity scene management and optimisation.
KEY ACHIEVEMENTS
• I was the sole VFX artist on the Journey Zero interactive experience for the Beeah HQ visitor Center, UAE. Using projector arrays and motion tracking we created an informative and delightful interactive experience for visitors - a journey through the companies history, values and mission told through procedural, user-responsive particle/shader systems, narration and music.
• Core contributor to Airbus' VR Experiences displayed at Farnborough and Paris International Airshows. Over a period of 4 years I helped create a range of unique scenarios that showcase Airbus products in a variety of engaging narratives - from sea rescues to Mars landings.
• Partnered with Epiito (Denmark) to provide ongoing CAD conversion, optimisation, visualisation and UI/UX services that provides content for the VRStudio cave system. I worked with numerous municipalities and companies in civil engineering, architecture and manufacturing sectors.
• Completed a number of projects with Huumun, formally Pharmiweb, providing E-learning applications on mobile and VR platforms for primary care givers in healthcare. I contributed 3D and 2D assets, environment and level design, animation, UI/UX scripting and 360 degree video rendering services.
MAIN RESPONSIBILITIES
• Provide consulting, design and development services to our clients.
• Create key art assets; hard surface modelling, animation, texturing, terrain, lighting and environment, post-FX, Unity scene management and optimisation.
KEY ACHIEVEMENTS
• I was the sole VFX artist on the Journey Zero interactive experience for the Beeah HQ visitor Center, UAE. Using projector arrays and motion tracking we created an informative and delightful interactive experience for visitors - a journey through the companies history, values and mission told through procedural, user-responsive particle/shader systems, narration and music.
• Core contributor to Airbus' VR Experiences displayed at Farnborough and Paris International Airshows. Over a period of 4 years I helped create a range of unique scenarios that showcase Airbus products in a variety of engaging narratives - from sea rescues to Mars landings.
• Partnered with Epiito (Denmark) to provide ongoing CAD conversion, optimisation, visualisation and UI/UX services that provides content for the VRStudio cave system. I worked with numerous municipalities and companies in civil engineering, architecture and manufacturing sectors.
• Completed a number of projects with Huumun, formally Pharmiweb, providing E-learning applications on mobile and VR platforms for primary care givers in healthcare. I contributed 3D and 2D assets, environment and level design, animation, UI/UX scripting and 360 degree video rendering services.
Unity, Unity 3D, 3D, 3D modelling, 3D Animation, Vfx, Shader, Architecture, E-learning, UI, Optimization, CAD, Training, Scripting, UX, Animation, Design, CAD Conversion, Realtime, Virtual reality, Augmented Reality, Interaction, UI / UX, Webgl, Mobile 3D
2013 - 2015
job
CREATIVE DIRECTOR
REAL VISUAL GROUP LTD.
Real Visual were Unity specialists creating applications for education and training, marketing, simulations and design.
MAIN RESPONSIBILITIES
• Instigate company wide processes that helped standardise and improve our development processes; agile methodology, project washups, post and pre-mortems, pre-development.
• Develop and maximise the skillset of our team using skill exchanges/show and tell, work critiques, company WIKI and organised downtime.
• Ensure output is uniformly high quality.
MAIN RESPONSIBILITIES
• Instigate company wide processes that helped standardise and improve our development processes; agile methodology, project washups, post and pre-mortems, pre-development.
• Develop and maximise the skillset of our team using skill exchanges/show and tell, work critiques, company WIKI and organised downtime.
• Ensure output is uniformly high quality.
Unity, Unity 3D, 3D, 3D modelling, 3D visualization, Level design, UI / UX, Virtual reality, Augmented Reality, Agile project management, Pipeline management
2011 - 2013
job
Lead Artist
Real Visual.
MAIN RESPONSIBILITIES
• Manage the efforts of the art team on a per project basis, gather task estimates, define user stories and review output.
• Create a single, shared vision of the project style and outcome for the team
• Design effective pipelines and project strategies.
• Create key art assets; modelling, texturing, animation, lighting, visualisations, Unity scene management and optimisation.
• Assist with the sales process; creating design briefs, scoping and estimating, client liaison and creating marketing material.
KEY ACHIEVEMENTS
• As a testament to our high quality work Unity Technologies commissioned us to produce demo content for a new product line they were taking to market - Unity MS&T Package. The Search and Rescue demo was a high quality production that also served to illustrate best practice in the Unity Engine.
• We were tasked with creating a first person, scenario driven trainer of the HMS Astute submarine using CAD data. It was to be used to teach vessel familiarisation and basic health and safety practice. It resulted in improved training and a significant cost saving for the client.
• Manage the efforts of the art team on a per project basis, gather task estimates, define user stories and review output.
• Create a single, shared vision of the project style and outcome for the team
• Design effective pipelines and project strategies.
• Create key art assets; modelling, texturing, animation, lighting, visualisations, Unity scene management and optimisation.
• Assist with the sales process; creating design briefs, scoping and estimating, client liaison and creating marketing material.
KEY ACHIEVEMENTS
• As a testament to our high quality work Unity Technologies commissioned us to produce demo content for a new product line they were taking to market - Unity MS&T Package. The Search and Rescue demo was a high quality production that also served to illustrate best practice in the Unity Engine.
• We were tasked with creating a first person, scenario driven trainer of the HMS Astute submarine using CAD data. It was to be used to teach vessel familiarisation and basic health and safety practice. It resulted in improved training and a significant cost saving for the client.
Unity 3D, Agile project management, 3D modelling, 3D Animation, 3d visualization, Pipeline tools, Workflow
My education
2005
-
2008
University of Plymouth
BA Hons, Architectural Design and Digital Media
BA Hons, Architectural Design and Digital Media
2003
-
2004
Exeter College of Art and Design
Foundation Degree, Art and Design
Foundation Degree, Art and Design
Daniel's reviews
Daniel has not received any reviews on Worksome.
Contact Daniel Learmonth
Worksome removes the expensive intermediaries and gives you direct contact with relevant talent.
Create a login and get the opportunity to write to Daniel directly in Worksome.
38100+ qualified freelancers
are ready to help you
Tell us what you need help with
and get specific bids from skilled talent in Denmark