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jobs
Unity3D Developer
murtaza kanorwala
,
London, United Kingdom
Experience
Other titles
Skills
I'm offering
An aspiring Game Developer with many Unity projects under the belt and experience as a Game Tester. Self-motivated and passionate to keep on expanding the skills in gaming industry as well as in communication to one day lead a team of professionals.
Markets
United States
United Kingdom
Industries
Language
English
Fluently
Ready for
Larger project
Ongoing relation / part-time
Full time contractor
Available
My experience
2020 - ?
job
Fullstack Game Developer
Outscal.
Developing various type of game projects ranging from small to medium using industry level Present
game design techniques & tools.
⚫ Investigating and solving various type of problems in code and logic through research and mentor guidance.
game design techniques & tools.
⚫ Investigating and solving various type of problems in code and logic through research and mentor guidance.
Design, Research, Mentor, Game Design, Developer, Logic
2019 - ?
job
Junior Game Tester
Ubisoft.
• Assessing video games quality through manual and partial automated testing. Jul 2020
• Isolating bugs i.e. finding steps to reproduce for identified bugs and then compiling them into a
database.
Projects (in Unity):
3D Battle Tanks: (GitHub Link)
• Generic Singleton approach for managerial scripts.
• Achievement system implication using Observer Pattern.
• State Machine Behaviours for maintaining different states of enemy like patrolling, chasing, attacking, etc.
• Scriptable Objects used for enemy tanks for convenient designing
2D Platformer: (GitHub Link)
• AI for 2D patrolling enemy.
• Implementing persistent save system for game using Data Serialization.
• Responsive UI for player's health, collectibles and scenes.
Doodle Jump Clone: (GitHub Link)
• Object Pooling to build endless levels with variety of obstacles and also saving
memory.
• Effective use of assets by reusing same obstacles to build different obstacles.
2.5D Fighting Game - (WIP): (GitHub Link)
• Collisions and Triggers use to create hit/hurt boxes.
• Rigged 3D models, added custom animations to it and application of Post-
Processing effects.
Events:
• Participated in Ludum Dare 48 (Game Jam) (Link)
• Isolating bugs i.e. finding steps to reproduce for identified bugs and then compiling them into a
database.
Projects (in Unity):
3D Battle Tanks: (GitHub Link)
• Generic Singleton approach for managerial scripts.
• Achievement system implication using Observer Pattern.
• State Machine Behaviours for maintaining different states of enemy like patrolling, chasing, attacking, etc.
• Scriptable Objects used for enemy tanks for convenient designing
2D Platformer: (GitHub Link)
• AI for 2D patrolling enemy.
• Implementing persistent save system for game using Data Serialization.
• Responsive UI for player's health, collectibles and scenes.
Doodle Jump Clone: (GitHub Link)
• Object Pooling to build endless levels with variety of obstacles and also saving
memory.
• Effective use of assets by reusing same obstacles to build different obstacles.
2.5D Fighting Game - (WIP): (GitHub Link)
• Collisions and Triggers use to create hit/hurt boxes.
• Rigged 3D models, added custom animations to it and application of Post-
Processing effects.
Events:
• Participated in Ludum Dare 48 (Game Jam) (Link)
Video, Database, UI, Github, Unity, 3D, It, Testing, Health, Ai, Responsive, 2D, Processing
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